![]() ![]() Taking shore leave on a neutral world also increases the influence of the player’s Federation upon that world. Then the player has to take Shore Leave, at which point the turn ends. When the player has enough influence, the planet will join the player’s Federation, which increases the size of the Federation’s borders.ĭuring each turn, a fleet can move from planet to planet and engage in battles several times before the fleet’s crew becomes too exhausted to undertake another journey. Winning battles increases the player’s influence over that world and how much that world is willing to share its resources with the player’s Federation. Visiting a planet that is not part of the player’s federation triggers a space battle. ![]() The strategic portion of Starships takes place on a hex map of space filled with planets to discover. Energy is used to build and repair ships in the fleet. Science is used to conduct research that improves the quality of starship systems like weapons, engines, and stealth technology. Metals are used to build improvements on those worlds, like special factories that increase energy production or the installation of planetary defense craft. Each additional city improves resource production levels on the planet. Food allows the player to build cities on worlds. The four basic resources in Starships also resemble the basic resource management scheme in the Civilization games. ![]() You can win by conquering the capital worlds of all the other empires, reaching a goal population size, building the most Wonders, or having the most scientifically advanced empire. You can choose whether some or all of the potential victory conditions are in play. You also select one of eight leaders, all of whom carry different bonuses and traits. Players choose between one of the three Affinities, or the guiding principles of the aforementioned colonial civilizations, introduced in Beyond Earth: Supremacy, Harmony, or Purity. The trappings of the Civilization franchise are most strongly felt in Starships during the setup phase, when you select the size of the map and the number of opponents to face. Starships presumes that many of those missions were successful, and now the space-faring civilizations that blossomed from those colonies are coming into contact with one another. Sid Meier’s Starships takes place hundreds of years after Civilization: Beyond Earth, which told the story of how humankind spread from Earth to form new colonies elsewhere. ![]()
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