![]() Somewhat later I started AberMUD V again on the Amiga and this was fairly well developed and working nicely when I re-joined AdventureSoft(*).Īt AdventureSoft I wrote a new text game engine for Personal Nightmare. Meanwhile I wrote parts of AberMUD IV on an Amiga which then suffered a terminal and catastrophic existence failure when all the disks holding it fell into the sea. Rich $alz ended up releasing a version of that as AberMUD 4 which is what most US AberMUDs were based on. Quite how it got there is a fun saga in itself but I'm not sure what the statute of limitations is for Finland ) (which somewhere along the line became AberMUD III with a scenario change to a vaguely sensible fantasy setting).Ī version of that ended up in Finland and then the USA (which was no mean feat back then - it was considered 'too big' to by posted to comp.sources on USENET. It actually started life as a chat system which them grew 'rooms' for people to talk in and then exits between them and then it got out of hand.ĪberMUD II in C on Unix as a conversion of this So in a bid to break the record for the most ancient thread resurrection from things found via Google.ĪberMUD in B on a Honeywell L66 mainframe (believed lost) - deeply 'strange' a mix of everything from fantasy to sci-fi and student humour. He worked for HorrorSoft one year.Ĭan anyone give more details about this? For historical reasons, it could be nice to know more about this in an ordered form. I have not very clear if Alan Cox developed those graphical extensions or he only worked for Horrorsoft on the main engine, maybe he did not developed the graphical variant. Then AberMUD V is some early HorroSoft engine (it was used comercially?) that partially its code evolved to AberMUD V or something like that. So AGOS was an evolution of AverMUD IV with graphical extensions. ![]() I was able to produce a limited distribution set of the second version, and also used it to start AberMUD5 running on the university computer society system. ![]() The first of these was a fortunate backup taken before I spent a year working commercially for Horrosoft, the second the version including code I had written at Horrorsoft, and the third a commercial and somewhat different variant with a graphical interface that was used for the Elvira game. When I finally returned to university after a years absence I had three sets of AberMUD sources. ![]()
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